Domestika - Rigging - Facial Articulation of a 3D Character
- CategoryOther
- TypeTutorials
- LanguageEnglish
- Total size1 GB
- Uploaded Byfreecoursewb
- Downloads33
- Last checkedNov. 06th '21
- Date uploadedNov. 04th '21
- Seeders 5
- Leechers5
Domestika - Rigging: Facial Articulation of a 3D Character 
https://FreeCourseWeb.com
Video: MPEG4 Video (H264) 1280x720 25fps 1330kbps | Audio: AAC 44100Hz stereo 128kbps
Genre: eLearning | Duration: 18 Lessons (4h 11m) | Language: Spanish (NO Subtitle) | File size: 1.04 GB
Learn to design and build a facial rig
SCREENSHOTS
The articulation of a character is an essential process within an animated film. The objective is to make the character ready so that he can express himself and act. For this, among many other things, the 'rigger' creates the entire range of facial expressions necessary.
In this course you will learn to design and articulate the face of a 3D character by the hand of Iker J. de los Mozos, Technical Character Director at Walt Disney Animation.
You will build a rig by manipulating several deformers, you will know the different tools that will help you prepare each expression and you will create control objects to be able to manipulate the features of your character.
About this course
You will learn what a rigger is and what it does in its day to day. And you will discover why it is essential to know how things work in order to replicate real life movements in your characters.
Files:
[ FreeCourseWeb.com ] Domestika - Rigging - Facial Articulation of a 3D Character- Get Bonus Downloads Here.url (0.2 KB) ~Get Your Files Here !
- Bonus Resources.txt (0.3 KB)
- Proyecto final.mp4 (7.0 MB)
- clase 01 - presentación.mp4 (30.3 MB)
- clase 02 - ques es un rigger.mp4 (27.8 MB)
- clase 03 - influencias.mp4 (62.6 MB)
- clase 04 - introduccion a maya.mp4 (74.2 MB)
- clase 05 - deformadores.mp4 (57.3 MB)
- clase 06 - huesos y skinCluster usando huesos para deformar una geometría.mp4 (64.7 MB)
- clase 07 - blendShanpes y pinceles.mp4 (46.1 MB)
- clase 08 - anatomia y topología.mp4 (54.3 MB)
- clase 09 - expresion facial.mp4 (35.0 MB)
- clase 10 - creando el rig de deformacion.mp4 (65.3 MB)
- clase 11 - creando rig de control.mp4 (36.5 MB)
- clase 12 - bocas1.mp4 (62.3 MB)
- clase 13 - boca 2.mp4 (89.6 MB)
- clase 14 - mandibula.mp4 (53.9 MB)
- clase 15 - cejas y ojos.mp4 (59.9 MB)
- clase 15.1 - franklin walkathrough.mp4 (12.9 MB)
- clase 16 - creacion y conexion de controles faciales 1.mp4 (43.7 MB)
- clase 17 - creacion y conexion de controles faciales 2.mp4 (42.0 MB)
- clase 18 - playblast.mp4 (50.4 MB)
- clase 19 - conclusiones.mp4 (11.7 MB) recursos Rigging articulación facial de un personaje 3D - Files 1 Introduccion
- Recursos adicionales 1.pdf (13.8 KB)
- U1_ADJ_01 Astroman - geometria.mb (1.3 MB)
- U1_ADJ_02 Astroman - geometria.fbx (1.9 MB)
- Recursos adicionales 2.pdf (12.3 KB)
- U2_01_'¡Vaya_cara!'_ejemplos.png (396.7 KB)
- Recursos adicionales 3.pdf (12.8 KB)
- Recursos adicionales 4.pdf (12.6 KB) franklin_v03 _Instructions
- Franklin-TermsofUse.pdf (90.7 KB)
- _plugin_installation_READ.txt (1.4 KB)
- franklin_shot_ready_anim.ma (48.5 MB) maya_plugin_weightDriver OSX Maya2014
- weightDriver.bundle (164.3 KB)
- weightDriver.bundle (164.3 KB)
- weightDriver.bundle (170.2 KB)
- weightDriver.bundle (168.7 KB)
- weightDriver.bundle (170.3 KB)
- weightDriver.bundle (191.3 KB)
- weightDriver.mll (332.0 KB)
- weightDriver.mll (332.0 KB)
- weightDriver.mll (334.0 KB)
- weightDriver.mll (332.5 KB)
- weightDriver.mll (334.0 KB)
- weightDriver.mll (344.0 KB)
- Recursos adicionales 5.pdf (12.5 KB)
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